World in Conflict Review

December 15, 2007

World in Conflict Review

 

 

Overall: 9.1/10

 

Pros: Great Story, Directx 10, solid controls, outstanding multi-player

 

Cons: Shady AI movement, repetitive responses from NPC’s, story seemed a little short

 

World in Conflict(WiC) throws your right in to World War III; but, don’t start judging it right away. Sure, that’s a cliche genre for a video game. However, WiC has put a new spin on the story. It’s 1989, and instead of ending the cold war the Russians have invaded Seattle and started wreaking havoc on U.S. soil. It’s your job to fight them off to save the United States from the iron fist of communism. The control are basically the same in any type of RTS. You have several different types of vehicles, infantry, and air crafts each with its own special attacks. The developers made a smart move here and didn’t make any radical changes in controls. Therefore, the learning curve for WiC is very shallow. Anyone who has ever played an RTS will feel right at home. One of my biggest gripes is that whenever you click on a new unit it identifies itself. Now, that’s not a big deal, but I wanted to throw my mouse through the screen if I heard “Need a number 2 now!?” one more time. Also, when directing units, they seem to take the longest possible route to get to the destination, and they often get crammed up on one another in front of building, trees, and mountains. There are two different way to have the units move, but toggling this seems to yield the same results. Where WiC lacks in mediocre AI, it makes up in an action packed story. Each mission has a purpose, and there are very few missions with annoying time limits.  Missions mainly consist of destroying strategic points, occupying and holding positions, and of course killing commies. The story feels a little short at about 6-8 hrs, however, there’s no limit to how many hours you can log in online multi-player. Bottomline, if you are looking for a kick-ass/take names RTS title, pick up WiC now.