Bioshock Review

January 8, 2008

Bioshock Review

Overall Rating : 9.8/10

Pros: Fantastic story, Innovative combat style

Cons: Frame rate issues, Limited replay value

It goes without saying that Bioshock has developed a following since it’s release. People hail it as revolutionary, and they’re right. The game grabs hold of you from the moment you step into the bathysphere and never let’s go. The premise is interesting enough- a failed underwater utopia created by distinguished industrialist Andrew Ryan. You find yourself trapped in the city of Rapture, and must fight for your survival. I won’t delve to deeply into the story (it’s something that needs to be experienced first hand). That being said, there are plenty of “holy #$&*” moments to be found throughout, moments that will stick with you as you continue your journey.

Obviously, the story is fantastic. How does the game play hold up? The answer: amazingly. This is a shooter; and that means, at its core, it’s all about the guns. The weapons dazzle, from the simple pistol to the cobbled together grenade launcher. All of them are upgradeable, by the end of the game they look otherworldly, keeping with the game’s steam punk art style. But the game is more than guns. Throughout the course of the game, you will be able to modify your character using genetic treatments known as plasmids. These powers truly make the game stand out with a wide variety of death dealers at your disposal. Light on an enemy on fire with a snap of your fingers, cover them in ice and smash them pieces, send a swarm of bees ripping out of your arms to destroy your enemies, the choice is yours. Encounters play out differently each time based on what means you choose to decimate your foes.

Speaking of your foes, the twisted citizens of Rapture, known as splicers, look as if you can easily tear them a new one. Wrong. The splicers are no pushovers. They know when to fight and when to run like hell. The different types of splicers fight with their own unique style; some will lob grenades at you while. Others will attempt to beat you to death with a lamp. Of course those are just the basic enemies; the true stars of the game are the big daddies. These giant, hulking, monstrosities clad in diving suits offer some of the most exciting and challenging moments in the game.

You’ll be fighting them quite a bit. If you want to improve your character, the only way is to buy more plasmids. Plasmids can be bought using Adam, the key to genetic modification. What’s the only way to get Adam? The little sisters, the creepy little girls that are protected by, you guessed it, the big daddies. Once you finish fighting off their guardians you have a choice: harvest the girl for maximum Adam, or save the girl for half the Adam but a chance at more rewards later. The choice doesn’t have as much impact as promised, but its an interesting idea that helps further the story.

The game’s graphics are top notch; the game looks amazing and creates a beautifully twisted world you won’t want to leave. The sound inspires awe as well. This is some of the best voice acting you will ever hear in game. Splicer’s screams and big daddy moans will get you every time. The presentation is perfect, right down to the piano keys you hear at the main menu.

The game is not without flaws. It’s something of a one trick horse. There is little reason to play through a second time. There are also minor frame rate issues, though these are kept to a minimum.

Bottom line: This is a game everyone needs to experience. (Especially those who say games can’t be considered art) You’ll try, you’ll love it, and you’ll never forget it. Welcome to Rapture…