Call of Duty 4: Modern Warfare Review
Overall Rating: 8.7
Pros: Great story, Awesome multi-player, Kickin’ graphics
Cons: Terrible AI, Can’t open doors???, boring linear levels, innovative idea but poorly executed
    Infinity Ward, to the joy of gamers everywhere, decided to switch up the story of their award winning title, Call of Duty. Call of Duty 4 is not only set in modern day, but it is the first of the series to get a Mature ESRB rating. CoD4 uses the familiar cinematic storyline. It follows the lives of “Soap” MacTavish from the British SAS, and Paul Jackson from the USMC. There are other instances when the story switches to other characters in order to tell the story. The racing, testosterone-packed story is backed up by intense firefights in which you kick the asses of the Arab Ultranationalists. However, there is poor execution here by the AI. They offer little support in intense firefights and constantly bark orders at you. As a result, there is little deviation and there is usually only one way to accomplish a mission. And, you are babied through it most of the time. Somehow Infinity Ward left out the ability for you to open doors by yourself. So, you must either wait by the correct door for the team to catch up with you, or try and find them. Multi player uses a weighted class system. There are five default classes with cliche abilities such as sniper, heavy gunner, and demolitions. As you gain a higher rank other classes are unlocked, and once a certain level is reached you can create your own class. A nice touch allowing you to play to your personal style of combat. XP is earned by completing objectives and killing enemies. It works like every other game. More XP, higher rank. It’s a blast to play games of Deathmatch, Free-for-all, and sabotage. Infinity Ward made up some serious points with the multi player aspect of CoD4.
Bottomline: If you are looking for a easy shooter, Call of Duty 4 is worth a rental. If you like to play online, it’s worth a buy.
Advertisements

Portal Review

December 20, 2007

Portal Review
Overall Score: 9.6
Pros: Innovative puzzle playing, short and sweet
Cons: Limited plot, moaarrrr maps please?
Portal, originally developed by Valve as a bonus game for the Orange Box, has developed into a huge pop-culture phenomenon. The gaming world is humming with talk of the Orange Box and, as a surprise to Valve, much of it deals with Portal. It has even spawned a flash game created independently from Valve. It can be found here: http://www.newgrounds.com/portal/view/404612. And while it pales in comparison to the real thing, it operates on the same premise… and well..it’s free (sorry Valve). The plot of Portal is very simple. You are a test subject in an Aperture Science laboratory; and, you must complete a series of puzzles using a specialized gun that creates portals. Each level presents a new set of challenges. You must manipulate space-time by creating portals to get you to the end of the level. The catch is only some surfaces are conducive to portals. And, you must use a “Companion Cube” to press down strategically placed buttons which trigger doors that stand in your way. This game requires a keen mind and ingenuity to navigate through out all 18 levels. GLaDoS, the head of research at the factory, helps you through your first few levels and provides some comic relief. Let me just scream this, “Watch the end credits!” Sliding in at just over 4 hours for one play through Portal is short and sweet. The game offers some “bonus maps” once you beat the game. But, you can’t help but feel ripped off. Valve just has taken the same maps and altered them slightly making them harder by adding water, fewer boxes, timers, etc.
Bottomline: Simply a must play. You can NOT afford to pass up this game. At least play the flash game. It truly is mind bending.