Bioshock Review
January 8, 2008
Bioshock Review
Overall Rating : 9.8/10
Pros: Fantastic story, Innovative combat style
Cons: Frame rate issues, Limited replay value
It goes without saying that Bioshock has developed a following since it’s release. People hail it as revolutionary, and they’re right. The game grabs hold of you from the moment you step into the bathysphere and never let’s go. The premise is interesting enough- a failed underwater utopia created by distinguished industrialist Andrew Ryan. You find yourself trapped in the city of Rapture, and must fight for your survival. I won’t delve to deeply into the story (it’s something that needs to be experienced first hand). That being said, there are plenty of “holy #$&*” moments to be found throughout, moments that will stick with you as you continue your journey.
Obviously, the story is fantastic. How does the game play hold up? The answer: amazingly. This is a shooter; and that means, at its core, it’s all about the guns. The weapons dazzle, from the simple pistol to the cobbled together grenade launcher. All of them are upgradeable, by the end of the game they look otherworldly, keeping with the game’s steam punk art style. But the game is more than guns. Throughout the course of the game, you will be able to modify your character using genetic treatments known as plasmids. These powers truly make the game stand out with a wide variety of death dealers at your disposal. Light on an enemy on fire with a snap of your fingers, cover them in ice and smash them pieces, send a swarm of bees ripping out of your arms to destroy your enemies, the choice is yours. Encounters play out differently each time based on what means you choose to decimate your foes.
Speaking of your foes, the twisted citizens of Rapture, known as splicers, look as if you can easily tear them a new one. Wrong. The splicers are no pushovers. They know when to fight and when to run like hell. The different types of splicers fight with their own unique style; some will lob grenades at you while. Others will attempt to beat you to death with a lamp. Of course those are just the basic enemies; the true stars of the game are the big daddies. These giant, hulking, monstrosities clad in diving suits offer some of the most exciting and challenging moments in the game.
You’ll be fighting them quite a bit. If you want to improve your character, the only way is to buy more plasmids. Plasmids can be bought using Adam, the key to genetic modification. What’s the only way to get Adam? The little sisters, the creepy little girls that are protected by, you guessed it, the big daddies. Once you finish fighting off their guardians you have a choice: harvest the girl for maximum Adam, or save the girl for half the Adam but a chance at more rewards later. The choice doesn’t have as much impact as promised, but its an interesting idea that helps further the story.
The game’s graphics are top notch; the game looks amazing and creates a beautifully twisted world you won’t want to leave. The sound inspires awe as well. This is some of the best voice acting you will ever hear in game. Splicer’s screams and big daddy moans will get you every time. The presentation is perfect, right down to the piano keys you hear at the main menu.
The game is not without flaws. It’s something of a one trick horse. There is little reason to play through a second time. There are also minor frame rate issues, though these are kept to a minimum.
Bottom line: This is a game everyone needs to experience. (Especially those who say games can’t be considered art) You’ll try, you’ll love it, and you’ll never forget it. Welcome to Rapture…
Call of Duty 4: Modern Warfare Review
January 6, 2008
Portal Review
December 20, 2007
World in Conflict Review
December 15, 2007
World in Conflict Review
Overall: 9.1/10
Pros: Great Story, Directx 10, solid controls, outstanding multi-player
Cons: Shady AI movement, repetitive responses from NPC’s, story seemed a little short
World in Conflict(WiC) throws your right in to World War III; but, don’t start judging it right away. Sure, that’s a cliche genre for a video game. However, WiC has put a new spin on the story. It’s 1989, and instead of ending the cold war the Russians have invaded Seattle and started wreaking havoc on U.S. soil. It’s your job to fight them off to save the United States from the iron fist of communism. The control are basically the same in any type of RTS. You have several different types of vehicles, infantry, and air crafts each with its own special attacks. The developers made a smart move here and didn’t make any radical changes in controls. Therefore, the learning curve for WiC is very shallow. Anyone who has ever played an RTS will feel right at home. One of my biggest gripes is that whenever you click on a new unit it identifies itself. Now, that’s not a big deal, but I wanted to throw my mouse through the screen if I heard “Need a number 2 now!?” one more time. Also, when directing units, they seem to take the longest possible route to get to the destination, and they often get crammed up on one another in front of building, trees, and mountains. There are two different way to have the units move, but toggling this seems to yield the same results. Where WiC lacks in mediocre AI, it makes up in an action packed story. Each mission has a purpose, and there are very few missions with annoying time limits. Missions mainly consist of destroying strategic points, occupying and holding positions, and of course killing commies. The story feels a little short at about 6-8 hrs, however, there’s no limit to how many hours you can log in online multi-player. Bottomline, if you are looking for a kick-ass/take names RTS title, pick up WiC now.